package sonic.game.tile;
import sonic.game.animation.Animation;
import sonic.game.util.Vector2D;

/**
 * Fireball
 * 
 * A small projectile fired by the wasp enemy
 * 
 * @author RGreenlees
 *
 */

public class Fireball extends GameProjectile {

	public Fireball(Vector2D startPos, Vector2D startDirection, float startSpeed)
	{
		super(startPos, startDirection, startSpeed, new Animation(0, false, "Effects/Fireball.png"));
		collisionBoxX = 5.0f;
		collisionBoxY = 5.0f;
	}

}
